Osman Gazi: Uç Beyliği
Gri Software · Game · Coming soon
Defend a frontier beylik: 3D action with seamless mounted-to-foot combat.
Direct install before the Google Play release. Your phone may ask you to allow installs from unknown sources. Once the game is on Google Play, you may need to uninstall this version to switch to the Play version.
Screenshots
About
The late thirteenth century. On the western edge of Anatolia, between Turkmen camps and Byzantine border forts, a small frontier beylik fights to survive. You are Osman.
Gallop through the fields, leap from the saddle into the enemy line, fight on foot with sword and shield, whistle for your horse and swing back into the saddle on the run. This seamless shift is the heart of the game: never charge a spear wall on horseback, and archers punish a man on foot. You decide when to dismount and when to ride.
Ambush a supply column in a misty forest, meet a cavalry charge in a narrow pass at dusk, and face the guard captain at the gate of Demirkapı on a rainy night. Command your alps to Follow, Hold or Attack; save villagers, earn renown, and improve your gear and your band at camp.
• Seamless mounted-to-foot combat: leap, whistle, running mount, raid chain
• Sword-and-shield duels: light/heavy strikes, guard, timed parry, dodge, posture
• Enemy AI driven by sight and sound: alerts spread, spear walls, archers that avoid friendly fire, cavalry that turns wide
• A three-phase elite encounter: no superpowers, only skill
• Dawn, dusk, night and rain; mist, wet surfaces and period materials
• Touch controls, left-handed layout, layout editor, gamepad support
• Automatic graphics settings per device, 30/45/60 FPS options
• No pay-to-win
A work of fiction inspired by historical events.
Features
- Seamless mounted ↔ foot combat: leap, whistle, running mount
- Sword-and-shield duels: guard, timed parry, posture
- 5-chapter campaign: ambush, pass, siege, elite duel
- Command your alps: Follow, Hold, Attack
- Mist, rain and night; real materials and cinematic light
- Lasting progression at camp, no pay-to-win
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